Homebrewed Rules

Last Surge
The last surge is a special kind of action. If the character takes enough damage mid-turn to take them down to negative health, they are presented an option to Surge. They can only Surge once per level.

If the player chooses to not Surge, they take the damage as normal, go down and are able to save as per standard.

If the player chooses to Surge, they can complete their action. They receive a +20 morale bonus to their next attack, which must be carried out before the end of their turn. Depending on what the player is doing, they may also receive a bonus on any other actions taken. Upon the completion of their turn, they must make a stabilization check with a -5 penalty or die instantly.

Ranged-to-Melee
Firing into melee with magic or weapons imparts a -4 penalty. If you roll a natural 1, GM rolls a d100. If the result is 25 or less, the attack hits one of your allies in melee combat with your intended target. If more than 1, each character is assigned a number and rolled to decide who gets hit (eg, if there are 2 characters, roll a d2 to assign). Each character's assigned number must be declared by the GM.

Tiny Bee
Any character Bee plays must always be the minimum size of her chosen race. Because Bee is smol.

Unlucky Cody
Cody must never, ever roll. Ever. Because jesus christ the dice hate him.