Allied

Some planes are controlled by a specific entity, and the plane can adapt to a visitor based on their relationship with the planes master. Only planes controlled by a specific entity of sufficient power can apply this trait to their plane – consult with the GM if you wish to apply it to check that your character is strong enough to be able to apply this trait. Bonuses and penalties are applied to checks as follows:

Close Ally: The master of this plane thinks highly positively of you, either as a close ally or beloved friend. You gain a +4 bonus to all checks.

Ally: The master of this plane thinks positively of you, most likely as an ally or friend. You gain a +2 bonus to all checks.

Neutral: You have no particular relationship with the master of this plane.

Enemy: The master of this plane dislikes you, and considers you to be an enemy. You take a -2 penalty to all checks.

Sworn Foe: The master of this plane detests you, and wants nothing more than for you to die. You take a -4 penalty to all checks.

At GM's discretion, the plane may offer additional, thematically appropriate benefits/penalties as well.